Changelog:
v1.4.9 2010-01-19
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bugfixes:
- PNG error handling (ignore spurious warnings/crash on invalid png)
- "text ~" inserts blank lines again
This new release improves the collision detection system. The old implementation was limited to circle-hitboxes with a maximum size of 64x64. The new system removes the size restriction and adds support for line-segment collision shapes as well as using multiple collision shapes per object. Basically it's now possible to create lasers and very large objects.
The most important change for this version is the move to LUA for the main scripting language. The old scripting language was fast but limited. The performance overhead of LUA is larger, but the extra functionality and ease of use are worth it.
In addition to the internal engine changes, a practice mode has been added which lets you play any unlocked stage.
Warning: Download was previously corrupted (update 2010-01-11)
Changelog:
v0.9 2010-01-07
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bugfixes:
- On-screen keyboard was broken.
improvements:
- Added support for writing scripts in LUA.
- Update to tools (new TextureConverter & repository creation tool).
- Improved collision system which lifts the maxsize=64x64 restriction and
gives a choice between line-segment and circle collision shapes.
- Added sixth stage + new playable character.
- Added the option to change starting lives.
Changelog:
* 2009/12/02 -- v1.0.3 - Error in jump from umi2-15-2.scr to umi2-15-3.scr - Bug where meta_* commands didn't register their images as BG's * 2009/11/06 -- v1.0.2 - Support for converting game straight from cd - SFX wait for any existing sound effects to finish playing first - Tsurupettan segment didn't show the CG or play the audio - Music & SFX volume options in the converter GUI - Partial support for Japanese version (menu's and small parts of the game are always in English)
Takes an English-patched Umineko EP4 install and generates a VNDS version.
Requires Java 6 to run, conversion takes around 30 to 60 min.
For feature requests and bug reports visit the VNDS forum or send me an email.