When reviewing an English-language visual novel every week, after a few months certain things start to stand out. Here’s an incomplete list of things that annoy me.
It’s the year two-thousand fucking twelve — why the fuck are you still making VNs in 800×600‽ Is everyone secretly using 15″ flatscreens from 2001 or something? Even netbooks are at least 1024×600. At least use an aspect ratio that’s still in use.
When what you’re making is more or less a digital book, readability is damned important. I don’t want to read an entire VN in some ridiculous clown font that you found while sailing the sea of bad ideas. Also, shadow and/or outlines: use them, they prevent the text bleeding into the background.
I hate side images. If it’s just the protagonist, why not just display him/her on the screen normally? Side image + same character’s sprite on screen at the same time = double retard.
Looks like shit and annoying.
Commercial games with only one pose for even the main characters
Dual Hearts, Spirited Heart, Bionic Heart, Fading Hearts, Fatal Hearts, Grinning Heart, Dizzy Hearts. I think we have enough.
Using the term "PC" to refer to a Windows-only version
Don’t get your tech terminology from borderline slanderous commercials. See blast processing.
Complaints about having to click so much / Using a mouse at all
There’s a big plastic slab of buttons right in front of you. This amazing invention is called a keyboard, fucking use it. Hell, I often use a gamepad (protip: joytokey) so I can sit back in a comfy chair.
Complaining about lack of gameplay, choices
Seriously, it’s a visual novel, what the fuck were you expecting. The whole damn genre is defined by lack of gameplay. On a related note, what’s up with this weird trend in English-speaking communities of treating non-branching VNs like they’re a completely separate thing entirely?