A pretty large update this time. Probably most notable are some interface changes. The novel selection screen has the buttons at the bottom moved to the action bar on devices that have it. The text log is now also full-screen instead of filling only the same 4:3 rectangle as the VN. I’ve also made a proper startup splash screen instead of just using a progress dialog.
I’ve also integrated some user suggestions: The search hardware button can now be used to advance text, the soft menu button becomes completely invisible in landscape mode or on devices with a physical menu key and the time spent reading a VN is now visible on its preferences screen.
Additionally, I’ve tweaked some things for today’s higher-performance devices. On high-res displays, coordinate rounding to integers has been disabled and texture downscaling uses bilinear instead of nearest-neighbor.
enchancements: – Changed how SD card detection works, now browses /mnt – Text log now fills the whole screen – Soft menu button is now invisible (but functional) in landscape by default – Added playtime counter to prefs screen – Added preference for min. number of lines to show in the textbox – Hardware search button will now advance text – Use higher quality texture filtering (bilinear) on high-res displays – Better init screen – Improved performance when 2+ sprites visible